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what are you supposed to do after it loops? I went around a few times to see if i could mess with anything to do something different but i'm not finding anything.

Read the sign in the forest and follow it's advice haha

(+2)

uh.. how to get there?

(+1)

hold down the up button for the succubus to pull levers. After this there is a pit so a bit finicky but if you hold jump and let go at the right time the succubus will carry you

It's actually just jumping while standing still and she'll carry you I'll update this with a more specific tutorial

(+1)

ive yet to get her to pick me up despite trying everything

That's strange, all you have to do is jump up and down in place and not move I've never had glitches with this feature before could you link to a recording of this?

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Hey multby6 found a softlock. At the firt area of the PlainsForest (lush forsted area) if you go back onto the previous screen or if you were to exit the succubus that helps you does not pull the lever again resulting in you not being able to get past the log

(+1)

Hi! If you hold up Umbra will flip the switch, you're supposed to move ahead and get the tutorial about flipping switches but if you hold up she'll still flip the switch regardless I'll likely add a dialogue prompt if you leave the room before finishing the tutorial!

(+1)

ah yep ty sorted

(+2)(-1)

For full transparency, this review has been written for the gameplay up to the first boss. Following content, I have not reached yet.

"Succubus Hunt" is a game made by Multby6 and revolves around the MC, accompanied by a wisp named Willow, who alerts the protagonist when a succubus is nearby. Although not strictly text-based, it boasts engaging dialogue and a commendable narrative effort. Each succubus is endowed with their own distinct personality, avoiding the pitfall of recycling the same lines.

The graphics in the game employ a highly detailed pixel art style, which I find particularly enjoyable. I've personally seen this style done justice only a few times, and I must say that each character exudes a unique design, despite belonging to the succubus category. Notably, many draw inspiration from animals, such as spiders, dogs, and bunnies.

The gameplay is well-executed in its movement mechanics, and it's relatively intuitive to navigate. The predominant direction is forward, and I found the movement to be consistently fair. The mechanic where Willow hides in the presence of a nearby monster is a good idea, but regrettably, I completely forgot about it until halfway through the first boss encounter. Even when remembered, it offered only marginal assistance, as by the time Willow hid, the succubus was already on screen, leaving little time to react. Additionally, many succubi seem to employ similar attack and movement patterns. For instance, Teena, the spider-themed succubus, follows a routine of forward movement with regular intervals of hiding, rendering the wisp mechanic largely ineffective.

As mentioned earlier, the game lacks a direct overarching story. Nevertheless, each character possesses a personal narrative and distinctive traits that contribute to the overall world-building.

The sounds in this game are apt and fitting for its theme. Environmental audio cues are especially well-crafted, enhancing the immersive experience.

The first boss fight, while not particularly challenging in terms of strategy, presents a health management hurdle. Taking down one of the vines prompts another to grow, allowing the boss to replenish her health, prolonging the encounter.

In terms of price, it's slightly higher than I'd prefer, especially when factoring in additional taxes. However, I've paid more for games of far lesser quality.

In conclusion, I'd say "Succubus Hunt" is a commendable game for what it aims to be, and I'm eager to delve deeper into it. I also appreciate the inclusion of clever jokes and references, such as the nods to SpongeBob and Minecraft's Jenny that I stumbled upon after leaving.

Overall, I'd rate it 8/10 thus far. A really good game!

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